Plumbers' Crack by A. Mordente
With the advent of the Nintendo Entertainment
System—Famicom as it was
also known—we all met and fell in love with the mushroom
guzzling, Goomba stomping Mario Brothers. Two less likely
game heroes never existed. The mystery of how someone could
successfully pitch a game concept in which two mustachioed
plumbers jump and stomp their way through the Mushroom Kingdom
to save a princess kidnapped by an evil turtle-dragon boggles
the mind. Prior to the explosive success of “Super Mario
Brothers,” some had seen Mr. Mario featured in a very
simple game simply entitled “Mario Brothers” and
of course in the classic “Donkey Kong;” but once
they became Super, little Mario, née Jumpman, and the
ever-loyal Luigi truly came into their own.
A series of equally delectable sequels would follow over the
next few years, and when Nintendo’s Game Boy exploded
onto the scene the Brothers made the jump to the small screen.
Similar to its NES counterparts, “Super Mario Land”
was a spunky little side-scroller in which, big surprise,
the player must jump through a series of pipe-peppered levels
on a quest to save the now legendary princess.
Through the years, the Mario Brothers have jumped from the
pixilated simplicity of the NES, the Game Boy, the Super Nintendo,
and successfully conquered the 3-D universe on the N-64. On
the GameCube, Mario continued to turn heads, and now on Nintendo’s
fabulous dual screen, or DS handheld system, the Brothers
do not disappoint. With the rare exception of entries like
the abominable “Mario Pinball Land” for the Gameboy
Advance system, consistently solid titles continue to pop
up.
The cycle of simple, yet addictive, crack-like titles continues
now with the release of “Mario and Luigi Partners in
Time” for the DS system. True to the quirky and distinct
flavor of previous Mario RPG’s, such as its obvious
predecessor “Mario and Luigi Superstar Saga,”
“Partners in Time” delivers an easy to pick up,
yet difficult to master combat system and a silly, not too
heavy storyline filled with familiar faces: Princess Peach,
Koopa, and the Bob-ombs. The game boasts a respectable length,
engaging boss battles (which do unfortunately drag on a bit
at times) and well-written dialogue. This game should have
no trouble snagging even the most casual of Mario enthusiasts
with its wonderful all around package of addictive, yet not
too committal fun. I give it a very excited Two Bottoms Up.
What does the future hold for everyone’s favorite red
and green buddies? We should all be quivering in anticipation
for whatever Team Nintendo has in store for us. There is no
question that the Mario Brothers are going to be around for
a long time and will continue to evolve with the technological
advancements that the game industry will throw at them. And
now, if you’ll excuse me, my DS is calling to me, I
need a fix.
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