Jan./Feb. Issue#1
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eModel Magazine Interviews Chinese/Vietnamese Hotie Jennifer Chu

“The Chrysler 300 is a Sexy Mother#@*! Or, Firewall, a Review”
by Rory Coleman

The Time of the Year for Football Fans, The Superbowl By Arnie Weisberg

Chasing the Matrix
By A. Mordente

Thinking Fantasy: A QB Rat for the NBA By Robin Torrance

California Looking by Chad Thad Higgins III

King Kong Review by our Resident Movie Critic Devon Pollard


Triple X-Play - The Rise and Fall of Tech-Goddess Morgan Web by B. Molmikhenry

New Music Artist: Thurst Communication, and the Lack Thereof By Nico Del Castillo

YE OLDE IN & OUT with Fredi Mack and Fani May

Letter from the Editor A.M. Silver

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Chasing the Matrix by A. Mordente

On March 31st in the year 1999, Keanu Reeves was given a choice: swallow the blue Mike and Ike to stay in Wonderland, exploring the depths of the rabbit hole, or, take the red Mike and Ike to forget the whole thing. At the time, moviegoers rejoiced when he chose to take the red pill. Audiences cheered when Zion’s new savior ran up walls, karate-chopped agents, bent spoons, and of course, overcame death to begin his path of freeing minds and flying around like a better dressed Superman. The world was buzzing with rumors about the inevitable sequels and where they would take our favorite, emotionless hero boy and his eerily identical love interest. Could Neo live up to his potential and save the dwindling human population from certain destruction at the hands (or tentacles) of the insect-like robot army attacking them? What would his new coat look like? New sunglasses? Would Trinity ever smile? Would Morpheus get a new acne scar?

And then, in 2003, after painful years of waiting amongst rumors of the possible sex change operation of one of the ever elusive Wachowskis, movie theaters opened their doors to a stampede of elated techno geeks foaming at the mouth for the next piece of the Matrix puzzle. The result was 138 minutes of frustration upon frustration upon disappointment. Still, the more die-hard of fans did not despair. Surely the next installment would answer all questions and faith would once again be restored in the universe of the Matrix.

After a much shorter and less painful wait, tickets were available for the final installment in Neo’s declining saga. Excitement and hope were again high as people flooded theaters expecting all loose ends to be tied together. The result, unfortunately, was a poorly scripted turd, full of thinly veiled religious innuendo that left even the most casual viewer with the will to do nothing but drink a trough of Old Granddad and roll around in a dumpster screaming “WHY?”

After cursing Neo for choosing that red pill and wishing that there were a blue pill that we could take to erase the pain of the two sequels, our wounds began to heal. Some of us even went so far as to lay down our hard earned cash to bring home embarrassingly bad video games such as “Enter the Matrix” and the flop of all flops “The Matrix Online,” hoping against hope to catch a glimpse of that rare excitement experienced in the first film.

Now, with the release of Shiny Entertainment’s “Matrix: The Path Of Neo,” scorned ex-fans have again been filled with skeptical hope. This time we have finally been given the opportunity to play as Neo and to live out the movies instead of passively watching them. The game spans all three of the films and fills in some gaps along the way. The only problem is that they end up changing certain key facets of the films, thus removing the enjoyable aspects of living the moments we all know and love. Even with a crappy auto-aim system and clumsy gunplay, the game still isn’t all that bad; but after chasing the excellence of the original “Matrix” for so long, this mediocre offering doesn’t even come close to doing the job. Perhaps it can serve another purpose by ending this pathetic cycle of hoping, buying, and dying.

 

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